extends CharacterBody2D
# Geschwindigkeit des Spilers in Pixel /Sekunde
@export var speed: float = 150.0
@export var min_abstand: float = 30.0
var is_colliding: bool = false # wenn Kolidiert
var mouse_position: Vector2
@onready var cam: Camera2D = $Camera2D
func _process(_delta):
print("_process: ", _delta)
# Richtung für bewegung
var direction: Vector2 = Vector2.ZERO
# Spieler in die richtung der Maus drehen
mouse_position = get_global_mouse_position()
look_at(mouse_position)
if global_position.distance_to(mouse_position) > min_abstand:
if Input.is_action_pressed("move_foreward"):
#direction.y -= 1
direction.x += 1
if Input.is_action_pressed("move_back"):
#direction.y += 1
direction.x -= 1
if Input.is_action_pressed("move_left"):
direction.y -= 1
pass
if Input.is_action_pressed("move_right"):
direction.y += 1
pass
# drehen
direction = global_transform.basis_xform(direction)
# Bewegung dem CharacterBody2D zuweisen
velocity = direction.normalized() * speed
func _physics_process(_delta):
print("_physics: ", _delta)
# Spieler bewegen
is_colliding = move_and_slide()